Thatgamecompany puts emphasis on player emotions

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Thatgamecompany puts emphasis on player emotions

Postby darkly on Fri Dec 08, 2017 3:35 pm

Jenova Chen -creative director and co-founder of thatgamecompany (who made Journey) believes "It's the game designer's job to evoke different sides of humanity" http://www.gamesindustry.biz/articles/2017-12-05-its-the-game-designers-job-to-evoke-different-sides-of-humanity

For our games, we aim to share positive aspects of human nature. This is why we spend a lot of time testing and deciding what we should be emphasizing or avoiding in the design, so that the players behave differently and more positively in the community.


This is what’s interesting about their games. With Journey they made specific changes in the game design based on observations during beta testing to encourage and promote positive behavior. For instance this is the reason why player communication is completely non verbal and done through musical chimes. They wanted the players to create an emotional connection with another player (source http://www.siliconera.com/2012/03/20/journey-producer-reveals-how-gamer-reactions-influenced-the-game/

Have you played Journey? If so, did you enjoy playing with another player?

My experience on playing Journey with another player (don't read if you haven't played).
Spoiler: (Highlight to read)
I've had many encounters with other players, if we managed to stay together all the way to the end, someone always draws a heart in the snow
darkly
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